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S.t.a.l.k.e.r. 2 cypher6/14/2023 If an ability is labeled Enabler, it makes other actions better or gives some other benefit, but it’s not an action. If an ability is labeled Action, a character must take an action to use it. Each tier’s benefit is usually labeled Action or Enabler. For instance, the focus Loves the Void provides the option to gain the ability Have Spacesuit, Will Travel instead of a type ability.Īs a character progresses to a new tier, a focus grants more abilities. A player doesn’t have to make the swap they merely have the option. That said, many foci don’t require additional equipment.Įach focus also offers one or more suggestions-GM intrusions-for possible effects or consequences of really good or really bad die rolls.Ī couple of foci presented in this chapter provide a “type swap option” that allows a player to swap an ability that would otherwise be gained from their type for the indicated ability instead. A character that slays monsters with a sword needs a sword. A character that draws runes to cast spells needs writing implements. A character that’s constantly on fire needs a set of clothes that are immune to flame. For instance, a character that can build things needs a set of tools. When a focus is chosen for a character, they get a special connection to one or more of their fellow PCs, a first-tier ability, and perhaps additional starting equipment: one or two pieces of equipment that might be required for the character to use their ability, or that might pair well with the focus. Foci end up being an important distinction in this case, because Commands Mental Powers, for example, makes it clear that psychic abilities exist in the setting, just as Howls at the Moon implies the existence of lycanthropes like werewolves, and Pilots Starcraft, of course, requires starships available to pilot. Obviously, the GM can include whatever foci are available in their setting. The Genre chapter provides guidance, but this section offers some broad generalizations. Not all foci are appropriate for every genre. In addition, the latter half of this chapter provides tools for the GM or an enterprising player to create their own custom foci that perfectly match the needs of a given game or campaign, as presented in Creating New Foci. These foci can be chosen and used as presented by a player, or by the GM who adds them to a list of available foci for their players in their next campaign. This chapter contains nearly a hundred sample foci, such as Bears a Halo of Fire, Would Rather Be Reading, and Pilots Starcraft. It’s the verb of the sentence “I am an adjective noun who verbs.” A focus gives a character benefits when they create their character and each time they ascend to the next tier. No two PCs in a group should have the same focus.
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